
What does this mean in real-terms? Well.black buckets or worse still, hung buckets and hung rendering frames, which you will get sometimes by rendering using the CLI version of 3ds Max via 3dsmaxcmd.exe simply won’t happen. The end result, is simply, a very stable environment where we have 100% control over 3ds Max, can execute other commands and not just “render” base commands and have full access to the 3ds Max at the SDK level.

Lightning allows us to run 3ds Max with bi-directional communication via our Python plugin layer within Deadline’s architecture. The image below illustrates where the 3ds Max specific plugin sits in the stack. In Deadline, we are referring to our exclusive c++ plugin which allows us importantly to control 3ds Max in a stable and reliable way. I’d like to highlight some of the power features we have with our 3ds Max integration in Deadline.

It is arguably the class and industry leading plugin of choice for many of the world’s visualization based studios whether that be product, architectural, automotive, engineering, manufacturing or the many VFX/Film pipelines based around 3ds Max. The 3ds Max plugin in Deadline is one of the most sophisticated and powerful features in Deadline’s toolbox. Version: Deadline 6.0 onwards INTRODUCTION - DEEP ROOTS
